So it's unlikely they'd be storing as much data as you are suggesting, but at the same time 1 gig is definitely not enough storage for starbound by itself, let alone starbound sharing the space with other games. At least it does for me, it might change based on how many games you own or how much money you've spent on the platform. I think that Steam limits you to 1 gig of cloud storage for all of your games to share. SimAirport > General Discussions > Topic Details. This isn't financially justifiable for Valve. You can find your game saves by clicking the 0 in the bottom right corner of the save screen. In all fairness, for Starbound alone, Steam would be saving terabytes - potentially even petabytes - of data if cloud saving was enabled for all worlds. 1 for the devs for never coming to xbox like they said they wouldĪnd -1 for not having cloud based saving like all other multi-player games. All games should be cloud saved if it has online capabilities like multi-player. pretty depressing finding out that not all steam games have cloud saves. Let's say I want a night shift and a day shift, where I have flights during the day (and therefore passengers) and no night flights, and I want my building and cleaning etc done at night.Originally posted by Chaos_Incarnated:I just downloaded it off a hot spot, hoping to play it on the road. (and this must have been changed only since Hotfix 7) Right now ('new') its limited to only 1.86 GiB (2000000000) / 1000 files. How do I do those things? What drop down are you referring to? Well its no wonder people complain about save games that have disappeared: Apparently 'someone' (either Larian or Steam) had just decided to make the available cloud space per user much smaller. It is rated Unsupported, but is reported to work on the Steam Deck. The tutorial doesn't help, which is why I asked the question. There were also some minor adjustments, and a second patch is coming that brings even more improvements SimAirport, the airport management simulator, is available on Steam for 24.99. I do recommend the tutorial, it's more interactive and detailed. An International Hub or a Regional Masterpiece - its up to you. In that case, you would create a daytime and nighttime shift on the timeline, then set the hours they last, and finally, set the number of staff for each time by clicking or right clicking on the kitchen to add and remove the chefs. Might be a bit too much, could you send over that save, would like to take a look at it See this thread for further information on sending saves and/or logs. You might want 10 chefs in the kitchen during the day, and 0 at night. I only have a row of 5 parking spaces and im on a new save earning about 35k for terminal usage and 47k for parking at 10 per hour. You can see what type of staff you are dealing with in the dropdown, such as Security or Chefs. This is how many staff are assigned there. Click on the Janitors and it will take you to the Garbage Zone where you can say how. To answer your cleaning question, theres a dropdown option with a list of staff types youll see just above the timeline. Throughout the airport you'll see lots of numbers over objects. On the timeline you will see it says Daytime across it, firstly youll want to set how many staff you have at each object for the daytime. Originally posted by Borrego6165:Hello, we have a tutorial on staff scheduling available from the main menu.
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