4/1/2024 0 Comments Package rfactor 2 track rfmodSo rfmod has been successfully updated but you need to copy MASTEMP and pkginfo and overwrite MAS TEMP #4 - F3 ROOKIES files.ġ1. Click Package, Install, MAS2 goes green, click done you can leave MAS2 open for next oneġ0. Tick the car numbers/ skins and track layouts you want in right column.ĩ. Untick the content from left column ( otherwise you have full size rfmod instead of 5KB)Ĩ. Delete content from MAS2 you are updating ( they will say beside them " not installed" )ħ. Run OVGME and activate MAS TEMP #4 - F3 ROOKIESĥ. Uninstall F3 ROOKIES rfmod but DON'T DELETEĢ. Otherwise how would you remember what each rfmod has ?ġ. This means you can keep mod manager open beside MAS2 and copy from it's car and track list. This is also were my system is useful, you uninstall the rfmod to update it but you don t delete it, you overwrite it. Thankfully there is not a great deal of DLC updated So adding updates to DLC rfmods will not work. There is a few issue with certain mods like Woochoos Historics, if you make a rfmod with that then go to edit it will crash.ĪLL DLC you have to make fresh rfmod, when you try to update content in rfmod it will error. THIS is when I had the brainstorm to archive each set of files into GME mods to keep them seperate. Only way foward is to delete the files in Roaming and restart MAS2. Seems there is a limit to the information pkginfo can handle. You will keep making rfmods until without warning MAS2 will crash and you will never start it again. Now if you make more then one rfmod it will add the information to the exisiting pkginfo. MAS file for your rfmod in ~MASTEMP ( ie: F3 ROOKIES.Mas ) When you make a rfmod you will see folders and files added to your roaming folder ( USER\AppData\Roaming) Which is something you can't do in any other sim I know ? Using rfmods for everything essentially means you can test 2 or more versions of the same content at the same time ( different rfmods only 1 version of content per rfmod ) As soon as you uninstall a rfmod content has been unsubscribed the mod will be useable. This system means it is IMPOSSIBLE for Steam or Workshop to uninstall old content until you are ready for that to happen becaue all content are in installed rfmods. These contain ALL content used at least once in one mod. I have 19 rfmods in Packages, nothing else. As well today Riems was released here so I must eventually update all my historic rfmods. For this demo I will use my F3 ROOKIES mod which has only one car and about 50 historic tracks. Yes there is a way to update simple rfmods but it's my own design so it may be confusing till you used to it. MAS2 used to work 100% then one day it just stopped working with no explanation or fix. Sorry for belated reply somehow missed this.
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